Optional__typename?: "GameData"Optionalabilities?: Maybe<GameAbilityPagination>The player and enemy abilities for the game.
Optionalability?: Maybe<GameAbility>Obtain a single ability for the game.
Optionalachievement?: Maybe<GameAchievement>Obtain a single achievement for the game.
Optionalachievements?: Maybe<GameAchievementPagination>Achievements for the game.
Optionalaffix?: Maybe<GameAffix>Obtain a single affix for the game.
Optionalaffixes?: Maybe<Maybe<GameAffix>[]>The affixes for the game.
Optionalclass?: Maybe<GameClass>Obtain a single class for the game.
Optionalclasses?: Maybe<Maybe<GameClass>[]>Obtain the supported classes for the game.
Optionalenchant?: Maybe<GameEnchant>Obtain a single enchant for the game.
Optionalenchants?: Maybe<GameEnchantPagination>Enchants for the game.
Optionalfactions?: Maybe<Maybe<GameFaction>[]>Obtain all the factions that guilds and players can belong to.
Optionalitem?: Maybe<GameItem>Obtain a single item for the game.
Optionalitem_Obtain a single item set for the game.
Optionalitem_Item sets for the game.
Optionalitems?: Maybe<GameItemPagination>Items for the game.
Optionalmap?: Maybe<GameMap>Obtain a single map for the game.
Optionalmaps?: Maybe<GameMapPagination>Maps for the game.
Optionalnpc?: Maybe<GameNpc>Obtain a single NPC for the game.
Optionalnpcs?: Maybe<GameNpcPagination>NPCs for the game.
Optionalzone?: Maybe<GameZone>Obtain a single zone for the game, not to be confused with the worldData zones for ranking bosses and dungeons.
Optionalzones?: Maybe<GameZonePagination>Zones for the game.
The game object contains collections of data such as NPCs, classes, abilities, items, maps, etc. Game data only changes when major game patches are released, so you should cache results for as long as possible and only update when new content is released for the game.